![]() ![]() ![]() Scrake's head is all over the place, and FPs rage animation is more involved than him just rearing the head back and and then going nuts. Here takedowns account for FAR more erratic behavior and animations. It was memorizing the rage animation for fleshpound (with say M14 or musket), and scrakes were beyond easy prey to zerkers or musket rifle (since it took them out in 4 shots and each shot would stun it). They were such like: "throw bunch of nades, and blow them up all at once", or scrake uppercut with katana -> duck -> alt blast upwards to the face. Hitboxes aside, most takedowns were actually easier. Simply because you took more damage, but 'skill ceiling' was not that much different. I'll give you that HoE in KF1 was more difficult. ![]()
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